Describes in detail how criminals make money out of stealing online gaming credentials and assets.
Cybersecurity is about protecting information and its related resources. This paper examines the different threats we face from cybercrime (the threatscape), real-world statistics to explain the scope and reach of cybercrime, and consumer and business best-practices — to protect both critical and non-critical information.
Understanding and avoiding fake anti-malware programs that offer “protection” from malware that doesn’t really exist.
An ongoing series of papers that describe some of the commonly-found lies and half-truths that continue to circulate on the Internet, and discuss some ways of identifying them.
Describes the botnet phenomenon in detail: its origins and history, current trends, and what you need to do about it.
A detailed overview of spam, scams and related nuisances, and some of the ways of dealing with them.
A detailed overview of ESET’s flagship security package by the team that brings you the ESET series of product-independent threat analyses.
A detailed analysis of the differences between traditional threat-specific detection and proactive detection by generic detection and behavior analysis.
This paper describes and de-mythologizes the rootkit problem, a serious but manageable threat.
The Storm botnet may have blown itself out, but its legacy remains. This paper places Storm in the context of botnets in general, examining its technical, social, and security implications.
Adapted from Worldwide Antivirus 2006-2010 Forecast Update and 2005 Vendor Analysis. IDC #204715